I got an email this morning from a friend who’s working in VR. His comments made it clear that I hadn’t been particularly clear in some of my statements and, certainly, not in my motivation for making them.
So here’s one (last?) set of observations/clarifications on VR and then, if you folks will let me, I’m going to sit back, watch what happens and let history take its course:
1. As an individual, I find VR cool, interesting and compelling. I’m not anti-VR. The content is coming, I have no doubt – I know too many super-smart, super-creative people working to create the unique content that will make the VR experience desirable if not irresistible.
2. As a developer, speaking strictly personally, I’m not much interested in making VR games. That could change, but right now I’m interested in other things. That isn’t to say other developers should follow my lead. I’m just a guy whose head is in a different space these days. (Mostly a mobile space, if you want to know…)
3. As a friend, I hope I’m wrong about VR’s long-term commercial future in the game space. I have lots of friends working on VR projects and I genuinely, truly, unreservedly want their hard work in the VR space to bring them satisfaction and success.
4. As a consumer, I’m torn. I’ll probably buy some sort of VR gear when I can because I’m affluent enough and enough of a geek to be intrigued by new tech, cool content and potential new futures. The question is, am I anti-social enough not to worry too much about isolation from the world or how I look to anyone observing me wearing a goofy headset? Probably, but I’m still wrestling with that.
5. As an investor (not that I am one!) I’d be pushing VR developers to explain how they’re going to overcome non-technical challenges for which I, personally, see no answers. There seems to be an attitude in the press and among fans, at least, of “If you build it they will come.” I suspect that same attitude prevails among VR hardware and software developers, but I don’t know – either because I haven’t paid close enough attention or because they’re just not talking. “If you build it they will come” works really well in movies but not so well in real life. This is the heart of what I’ve been saying about VR and despite trying to be as provocative as I can be without getting downright offensive, I still haven’t heard anyone address the ergonomic and user challenges VR faces – all anyone wants to talk about is content. Maybe there are answers to the non-content questions, maybe not, but I’d love to see people in and out of the field at least try to address them.
So that’s it. To summarize: I’m a VR fan but not a true-believer. I believe VR will be a game-changer (as it were) in many aspects of our future lives but not necessarily in gaming. I want to see VR succeed as a gaming device, but see potential roadblocks being ignored. I see history working against this new tech, but hope smart people can write a new kind of history.
In closing, I’ll just say that if anyone working on VR stuff wants to show off their work I’m always up for demos. Despite appearances, I’m not the enemy and I am interested in what you’re doing. Like I said, I think VR is challenged, but that doesn’t mean it isn’t damn cool…