In just a couple of weeks – October 6-8, to be precise, the first Captivate conference is taking place in Austin, TX.
Obviously, given that it’s in my home town and I’m speaking at the conference, I’m a tad prejudiced, but I think Captivate is shaping up to be something pretty cool.
For starters, there’s the thing that got me most jazzed in the first place – the cross-media nature of the event. Austin’s such a big games, music and movie town, I had a head-slapping moment when the organizers said they were going to try to bring those communities together, instead of keeping them at arms length from one another, the way most conferences seem to do. How is it no one’s done that before? Sheesh!
And now that we’re getting closer to the date, attendance looks like it’ll be good, there’ll be live streaming of events and even opportunities to get up on a stage and pitch startup ideas whether you’re an official speaker or not. (Don’t ask me how that’s going to work – I just think it’s cool.)
Anyway, given that we’re a week and a half away from C-Day, you’d think I’d have my talk all wrapped up and ready to go, but that’s not the way I work. Oh, I’ve got plenty of material, but I’d like to get some input and additional material from you folks before I get up on stage, locked and loaded and ready to talk.
So, whether you’re attending Captivate or not, I hope you’ll share your thoughts with me on Games Leadership. That’s the topic of my talk, and while I have a fair amount of experience to draw from and (shocking!) lots of opinions, I wanted to draw on the wisdom of the crowd here and get some thoughts from you.
Here’s kind of what I’m looking for:
- Who are gaming’s leaders?
- How did they become the leaders they are?
- Is there a difference between creative and business leadership (i.e., between game direction and game production or between studio leadership and discipline leadership)?
- Does the game business do a good enough job training, evaluating and growing its leaders?
- Is anyone, whether in development, publishing or academia rigorously training game leaders? Who? How?
- What have been some of the best (and worst) experiences you’ve had that could be credited to or laid at the feet of great (or poor) leadership? (And, yes, everyone who’s worked for and with me is welcome to gang up on me here… I’m tough. I can take it.
I’m even looking to talk about how leadership might differ when you move from medium to medium, so feel free to chime in on film or music leadership, too!
That’s just a sample – if there are other leadership-oriented topics I’ve left out, answer questions I didn’t even think to ask. Basically, the more data points I have, the broader the perspective I can take, the better the talk’s going to be. So share. Talk to me about leadership – good and bad… How one becomes a leader – sensibly and not so sensibly… What role leadership plays in game development and publishing and how that’s changed over the years. Help a guy out here, wouldja?
And if you happen to see me at Captivate, come on over and say Hi. It’s Austin. We’re friendly.